Microsoft HoloLens By Example: Create immersive AR experiences vs Swift 3 Game Development - Second Edition
Overall winner: Swift 3 Game Development - Second Edition
Key Differences
Stephen Haney's Swift 3 Game Development (1787127753) targets mobile game development with an updated edition and a lower listed price tier and has more user reviews. Joshua Newnham's Microsoft HoloLens By Example (1787126269) focuses on AR/holographic experiences and example-driven guidance, making it more versatile for mixed-reality projects
Microsoft HoloLens By Example: Create immersive AR experiences
A guide-style book for building augmented reality apps with Microsoft HoloLens. Useful for developers seeking hands-on examples and practical insights. customer insight: mixed reactions to depth and clarity
Pros
- practical AR app examples
- clear project-based structure
- relevant for HoloLens developers
Cons
- limited customer insights available
- no features section provided
- title may be lengthy
Swift 3 Game Development - Second Edition
Guide to building games with Swift 3. clear explanations for mobile app development. user feedback lacks explicit insights
Pros
- clear focus on Swift 3 game development
- structured for mobile app developers
- concise, task-oriented guidance
Cons
- features: N/A
- rating based on small sample
- no customer insights provided
Head-to-Head
| Criteria | Winner |
|---|---|
| Price | Stephen Haney |
| Durability | Tie |
| Versatility | Joshua Newnham |
| User Reviews | Stephen Haney |