Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rudiger Zarnekow, Tobias Brockmann ★ 2.9/5 · ItemOracle Score Premium

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Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Academic work on applying game elements to serious contexts. Explores frameworks and implications for information systems. Note: rating and reviews reflect user feedback

Highlights

  • gamification in serious contexts focus
  • informational IS progression topic
  • multi-author collaboration

Pros

  • clearly labeled scholarly content
  • focus on gamification in serious contexts
  • comprehensive author collaboration
  • structured as a formal progression in IS

Cons

  • features unavailable
  • customer insights data unclear
  • limited review data

Best For

  • academic research reference
  • university course reading
  • case study brainstorming
  • professional development discussion
  • gamification strategy planning

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